Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM WT: 0.2 Size: SMALL Class: NEC AGI: +14 HP: +5 STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 STR: +8 INT: +8 MANA: +40 Effect: Flowing Thought I (Worn) WIS: +4 INT: +4 I wouldn't underestimate it. DEX: +15 INT: +15 HP: +50 MANA: +50 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL Class: ALL WT: 2.5 Size: TINY SV DISEASE: +10 Words of Neglect It is cheaper than PE so it could get some use when you're root rotting a bunch of mobs and know you don't need a longer duration. A Necromancer that just got each level of Shielding would need to measure how much MR they get, to give us the minimum increase to MR that spell gives. AC: 2 This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level. (. HP: +35 MANA: +25 Cannot attack or cast spells while immune. Deity: Innoruuk, MAGIC ITEM Slot: HEAD WT: 1.0 Size: MEDIUM WT: 1.0 Size: MEDIUM Decreases fire, poison and disease resist by 24 to 27. DoT spells are significantly more mana efficient than DD (Direct Damage) spells. Race: ALL, MAGIC ITEM LORE ITEM Very difficult to resist. WT: 0.8 Size: SMALL Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. Slot: CHEST The choices you make in character creation now will shape the way the game unfolds for you in major ways, and once they are done, you can't go back and change them. Class: NEC WIZ MAG ENC Effect: Conjure Corpse (Any Slot, Casting Time: Instant) Wizard Spells. AC: 15 But, this is a very useful combination of spell + ability and it shouldn't be overlooked. SV MAGIC: +10 Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Class: ALL DEX: +10 INT: +5 AGI: +10 MANA: +80 Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20 In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY Race: HUM ERU HIE DEF GNM, Single group, P99 casual guildable or < 140kpp to include BCG and Z-heart (14Sep2019), MAGIC ITEM LORE ITEM NO DROP AC: 20 ALL pets from Cackling Bones up innately Lifetap. STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 Press question mark to learn the rest of the keyboard shortcuts. AC: 5 Class: ALL WT: 1.0 Size: MEDIUM WT: 1.0 Size: SMALL The same is true in reverse: Lich is wasteful when your Mana is full. STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3 Effect: Ignite Bones (Must Equip, Casting Time: 15.0) at Level 40 This will mean decreased downtime, lowers the amount of time you need to lifetap, and generally more stable play. Slot: PRIMARY SV DISEASE: -10 SV POISON: -10 Race: ALL. When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. WT: 0.4 Size: SMALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Class: ALL Class: ALL Resolving Vigor (alliance assault war)Ultimate: Spell war (one hand and shield ultimate)Two handed bar 1. AC: -15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 I don't know about necro specifically, but isn't that around the time that older spells stop working on some mobs? INT: +12 MANA: +40 Consumes a, Deals 60 direct damage and then 55 per tick for 22 ticks. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with. Minimal mana difference doesn't seem like a big deal. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 8 Charges: 10 Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 Slot: LEGS SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 This page has been accessed 1,897,093 times. WIS: +15 INT: +15 Enstill seems like a filler spell for the necro just to give 'em something, because the cleric progresses from Enstill at 29 to Paralyzing Earth at 56 (and coming from a 56 cleric I can tell you that PE is endlessly better). Class: NEC INT: +7 HP: +15 Now level 16, I buy and show off some of the new spells. AC: 8 WT: 0.1 Size: SMALL Effect: See Invisible (Worn) Race: ALL, MAGIC ITEM LORE ITEM WT: 0.7 Size: MEDIUM SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 WT: 0.0 Size: TINY Class: BRD NEC WIZ MAG ENC STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM Drains 310 to 330 health from the target. Words of Acquisition (Beza), (BOND OF DEATH) Words of Haunting Effect: Flames of Ro (Combat, Casting Time: Instant) (1.1-1.2 DPM). Slot: RANGE SV POISON: +10 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP WT: 0.2 Size: SMALL MANA: +10 The original page for the early Shielding spells do not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Paralyzingly Earth is 49 at the earliest, so it's going to work on higher level mobs than Enstill. AC: 8 Heals the caster for 80 per tick for 9 ticks. DEX: +10 STA: +10 INT: +13 MANA: +40 AC: 4 Jump to: navigation, search. Charms target undead creature to act as the caster's minion for 17 to 20 minutes. Short range, random direction teleportation. A lot of their power is hard coded into their spells. Welcome! Slot: FEET It's just a weird pick for a new spell at that level. Class: ALL Slot: LEGS AC: 5 WT: 0.5 Size: MEDIUM INT: +4 HP: +8 Race: ALL, MAGIC ITEM NO DROP Following is a series of considerations that one should keep in mind when finding their "sweet spot" for mana/health ratio. Effect: Enduring Breath (Worn) Slot: FEET AC: 6 Root. DEX: +5 CHA: -5 HP: +25 MANA: +65 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Words of the Suffering, (DEAD MAN FLOATING) Keep in mind some enemies can see through hide. The problem is that enstill is a level 20 wizard spell and level 29 for a couple other classes. Drains 9 to 12 AC from the target and gives it to the caster. Bonus points were intended to let you customize your character in a small but meaningful way. AC: 10 SV MAGIC: +9 Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM WT: 2.5 Size: MEDIUM MAGIC ITEM LORE ITEM STR: +2 INT: +4 Water Breathing. As the chart below shows, the Iksar Necromancer will lose health slower, which ultimately means that an Iksar Necromancer can sustain mana boosters easier and longer. STR: +3 DEX: +4 HP: +10 Class: NEC WIS: +5 INT: +5 MANA: +50 From Project 1999 Wiki. INT: +15 HP: +90 MANA: +90 AC: 5 AC: 15 Adheres the target's feet to the ground, preventing movement. Words of Dark Paths Since CHA is mostly useful for lulling, necros can can swap gear slots to improve their chances. EQ Bards is in no way affiliated with Daybreak Games, Sony, Sony Online Entertainment or Verant Interactive. WT: 0.2 Size: TINY We should begin by understanding that each of these two have a certain advantage. Race: ALL, MAGIC ITEM LORE ITEM NO TRADE There are three classes of magic which would all be powerful additions for a necromancer. Set: Kaldheim Type: Snow Creature — Zombie Cleric Rarity: Rare If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Reduces movement speed by 69% to 70%. HP: +10 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP This does not allow for inferior spells to stack along with superior spells. SV FIRE: +5 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +3 SV POISON: +5 Deals 505 to 540 cold damage to the target. Slot: CHEST Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY Words of Materials Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even though for there to be a Light Blue con, and a Dark Blue con, it must be Level 28-30. STR: +2 STA: +6 CHA: +6 INT: +10 HP: +25 MANA: +10 Destroys target undead creature up to level 51. Best Classes for Solo, Group, Raid (Classic Era) EverQuest TLP - Duration: 28:14. AC: 6 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 AC: 2 It comes down to resists and cast times. Class: NEC WIZ MAG ENC Slot: HANDS AC: 9 WT: 0.7 Size: SMALL SV FIRE: -2 Slot: LEGS INT: +9 Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. The caster loses 48 health per tick, and restores 31 mana per tick. Slot: ARMS Restores targets mana by 60 at the cost of 200 mana. WT: 0.3 Size: SMALL AC: 7 WT: 0.1 Size: TINY Race: HUM ERU DEF GNM IKS, Slot: WRIST Charges: 6 WT: 3.5 Size: MEDIUM (Chardok revamp drop). SV DISEASE: +25 Slot: HANDS WT: 0.0 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP the same DoT spell cast by different casters can affect the same target at the same time. eq necro aa tlp, eq tlp bard main, EQ Bards is an Everquest fan site with the mission to provide and share information and resources. WT: 0.1 Size: TINY SV COLD: +9 WT: 3.5 Size: MEDIUM health per tick, and the target is healed for 125 health per tick for 4 ticks. Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Deals 35 to 41 damage to an undead target. AC: 4 HP: +55 MANA: +55 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM NO DROP Must be in the same zone as the corpse. Focus Effect: Minion of Earth INT: +11 MANA: +55 Words of Allure, (RENEW BONES) Increases the target's armor by 11 to 13. Slot: PRIMARY Trepidation is simply a festering asshole of a spell that you should skip. Class: NEC WIZ MAG ENC INT: +5 MANA: +40 For a comparison of the efficiency of spells by level see: Necromancer Spell Lines. Slot: NECK Slot: EAR Class: NEC Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Slot: WAIST Words of the Sentient (Beza) Class: NEC STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50 Race: ALL except IKS, Slot: LEGS Slot: HEAD AC: 35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 5 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Effect: Light Healing (Any Slot, Casting Time: Instant) WT: 7.9 Size: LARGE Slot: SECONDARY I'm a level 60 necro main. Race: ALL, MAGIC ITEM LORE ITEM AC: 4 STA: +5 HP: +60 For the first time in several hundred years, the Erudites fought. (4.3 DPS; 3.2 DPM), Summons the target's corpse to your location. These grant a buff that slowly drains their HP, but in exchange it provides significantly faster mana regeneration ... allowing for even more efficient soloing (while also being useful in other circumstances too). Slot: PRIMARY Project 1999 > Blue Community > Blue Server Chat > iksar necro banking and vendoring in classic zones. DEX: +5 INT: +5 AGI: +5 MANA: +10 1) Pet Levels. Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 CHA: -30 INT: +15 MANA: +20 SV FIRE: +5 SV MAGIC: +5 Effect: Augment Death (Must Equip, Casting Time: 15.0) Deals 505 to 540 cold damage to the target. At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. Words of Motion Decreases fire, poison and disease resist by 33 to 36. Emmisary of Thule is innately immune to Fear. INT: +3 AGI: +8 MANA: +10 WT: 10.0 Size: LARGE Slot: FINGER The only components worth a damn... commit it to memory you lazy bitches. SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 You can mem Enstill and PE to have back to back roots if you have a clicky to clear your global. Class: ALL Religion is not of a huge concern to Necromancers as they are already hated. Turns the caster toward the corpse of the target every tick. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necros. Race: ALL, MAGIC ITEM Check Necromancer Equipment for the full list of gear usable by necromancers. Slot: CHEST Class: NEC HP: +30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Heals the target minion for 154 to 175 health. Mesmerizes the target with a chance to memory blur, for 3 ticks. Race: ALL, MAGIC ITEM LORE ITEM Spells such as Numb the Dead, Rest the Dead, and Screaming Terror all use Charisma as part of their formulas. MANA: +30 AC: 1 Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Consumes a. AC: 4 Race: ALL, MAGIC ITEM LORE ITEM Requires a. Cures a disease, removing 1 disease counter from the target. AC: 12 Class: ALL Sauron (pronounced / ˈ s aʊ r ɒ n /) is the title character and the main antagonist, through the forging of the One Ring, of J. R. R. Tolkien's The Lord of the Rings, where he rules the land of Mordor and has the ambition of ruling the whole of Middle-earth.In the same work, he is identified as the "Necromancer" of Tolkien's earlier novel The Hobbit. SV DISEASE: +10 SV POISON: +10 Deals 6 direct damage + 5 per tick for 2 to 7 ticks. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. WT: 0.1 Size: TINY Class: NEC WIZ MAG ENC Ticks for 69 damage for 10 ticks. Grants the caster immunity to damage for 18 seconds. Skill: 2H Blunt Atk Delay: 41 After reading, you can decide for yourself and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, they are so self-sufficient. WIS: +2 INT: +2 Class: ALL WT: 0.1 Size: TINY The caster loses 215 health to heal the target for 215 instantly. STA: +5 MANA: +50 Slot: HANDS INT: +8 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50 Class: ALL (4 DPS; 2.6-3.4 DPM). Race: ALL, LORE ITEM Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. Class: ALL STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM Slot: BACK Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Heals the caster for 21 per tick for 9 ticks. Class: CLR DRU BRD SHM NEC WIZ MAG ENC STR: +3 WIS: +5 HP: +15 SV MAGIC: +5 HP: +100 MANA: +75 Allows the caster to speak through their summoned minion. (-690hp & 3.28 dpm). Slot: FINGER Class: ALL These are by and large your BoEs. Class: NEC MAG ENC Class: NEC Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of their god. Race: ALL, Slot: BACK DEX: +13 INT: +7 MANA: +10 Increases poison resist by 64 to 70. Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Class: CLR DRU BRD SHM NEC WIZ MAG ENC ... Let's Play EverQuest (Project 1999), Necromancer Journals, Part 12: New Spells & NPC Killin' The RPG Chick. Race: ALL, MAGIC ITEM WT: 2.0 Size: TINY SV DISEASE: +12 SV POISON: +12 Adheres the target's feet to the ground, preventing movement. INT: +4 Effect: Conjure Corpse (Must Equip, Casting Time: 18.0) Slot: NECK Class: ALL Class: NEC AC: 5 Race: ALL, MAGIC ITEM NO DROP This grants them a number of abilities, including the ability to mezmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly to assert their dominance over the undead with a number of efficient direct damage, charm, root and lull spells. Slot: PRIMARY SECONDARY Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Decreases fire, poison and disease resist by 14 to 18. Class: ALL HP: +100 MANA: +100 Slot: FEET Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Firstly there is Alteration. Slot: FEET WT: 7.5 Size: LARGE Does this come down to resists or something? Class: ALL WT: 0.3 Size: SMALL Class: NEC Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP AC: 5 WT: 2.5 Size: SMALL If you put PE in slot number one you can have back to back PEs. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 25 Class: ALL WT: 0.1 Size: SMALL A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use lifetaps to restore your health. Class: NEC WIZ MAG ENC Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. WT: 0.0 Size: TINY Class: ALL Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL STR: +10 STA: +10 INT: +20 Reduces the target's STR by 50, and the target's AC by 19 to 21. Class: NEC Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Slot: EAR WT: 0.4 Size: SMALL Not sure about the fears. DEX: +7 INT: +7 HP: +35 Press J to jump to the feed. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay. Must be in the same zone as the corpse. WT: 7.0 Size: TINY Words of Efficacy, (INVOKE SHADOW) Class: NEC WT: 3.0 Size: SMALL ... Necromancer Spells. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Words of Requisition Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes". AC: 60 It's probably a few levels higher that mobs start becoming immune to older spells. STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50 Class: NEC WIZ MAG ENC Race: HUM ERU, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 18 The necromancer's power comes from a deep understanding of the powers of life and death. Class: ALL Note this was implemented post-Velious, pre-Luclin. Class: MNK NEC WIZ MAG ENC AC: 9 Drains 132 to 150 health from the target. Effect: Aura of Battle (Worn) AC: 14 Whether you are new to EverQuest or returning, this is the place! Deals 5 damage per tick for 2 to 8 ticks. Slot: PRIMARY SECONDARY WT: 0.4 Size: TINY MANA: +45 SV DISEASE: +10 Slot: WRIST WT: 5.0 Size: LARGE WT: 2.0 Size: MEDIUM WT: 3.0 Size: SMALL The following page, Vendor Cha Info contains some decent benchmarks for stacking Charisma. Drains 720 health from the target. If you are facing tougher foes (ie. Race: ALL except IKS, MAGIC ITEM LORE ITEM SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2 (1270 damage. Slot: CHEST Race: ALL, MAGIC ITEM WT: 0.0 Size: MEDIUM Breaks randomly. WT: 0.2 Size: SMALL Visit the Buff Lines page in order to see how various beneficial spells can stack with eachother. Necromancers have access to one pet focus item. AC: 4 AC: 11 In other words, Pre-Planar gear is not necessarily less good than an item that is Planar, or Planar relative to Kunark. Effect: JourneymanBoots (Any Slot, Casting Time: Instant) STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: BRD NEC WIZ MAG ENC STR: +3 HP: +20 MANA: +20 Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. AGI: +9 HP: +80 AC: 2 Snares movement speed by 40%. INT: +15 MANA: +75 If you are concerned with min/maxing, Iksar regeneration should not be underestimated. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM STR: +3 DEX: +3 INT: +3 MANA: +3 AC: 35 Class: SHD NEC INT: +20 HP: +25 MANA: +85 WT: 1.5 Size: SMALL INT: +5 AGI: +2 MANA: +20 Slot: RANGE Disease-based spell. WT: 1.0 Size: MEDIUM Heals the caster for 150. Race: ALL, MAGIC ITEM NO DROP Turns the caster in the direction of the corpse of the target. Race: ALL, MAGIC ITEM LORE ITEM NO TRADE AC: 12 Deals 88 to 94 damage to an undead target. I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Hi all, Finally got my first necro to 55 a few nights ago, ... Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Effect: Truesight (Worn, Casting Time: Instant) Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. Slot: HANDS Heals the caster for 111 per tick for 9 ticks (Possible Bug). Necromancers have maybe the hardest choice of all. WT: 0.1 Size: TINY Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. Effect: Flowing Thought I STR: +5 STA: +6 INT: +5 MANA: +50 AC: 4 WT: 0.1 Size: SMALL A sizable mana pool means that when you are coming out of an extended rest (by which it is meant that you will be at full mana and health), you will be able to cast more spells in a small period of time.