Tennis balls replaced darts. As the rain started pouring down, trying to cope with the heavy basket, Maddy started dropping some of the balls, but quickly corrected herself. "Escape from Scorpion Island" Stacked (TV Episode 2007) cast and crew credits, including actors, actresses, directors, writers and more. Much to the frustration of Harriet, saying that he was wasting time, Abbey got all the bones he placed in the holes into the barrel quickly. On the fourth go, Abbey stayed in his position but knocked on the wall to trick Sting. After the Totem Trial, Sting, at their camp, were discussing about their disadvantage of having not as much Power Pieces as Claw for the last day. With only a few seconds left, Rachael dropped another bone that was to equal Angus' score, so Claw had seven bones in total. He was the Fortune Hunter whose mission it was to plunder the Island of its legendary treasure. The rest of Sting was also celebrating early as they knew they couldn't lose, while Claw were trying to give advice with the boulders to Brandon, but he simply could not knock Brandon over. Inner part is completed by 1 player and the outer is completed by the team in round 2 in series 5, it is the other way round in series 4, Hard Wired (series 5, day 9) - The Bone Collector (series 4, day 10). On the next few coconuts, Claw's Brandon got a few hits, but Sting were not shaken as they calmly continued. Later, he dropped several bones, one bone even bounced out of the barrel. Abbey even caught a ball with his hand by accident, but playing by the rules, he threw it away. 1Vs1 instead of Sting Vs Claw. Sting won the challenge 90 balls to Claw's 73, and got their third Sands of Time. A moment later, Rachael from Claw also started fitting their puzzle in place. Lizzie and Eleanor were arguing, with the rest of their team, which gave Sting the advantage. Carefully, Lizzie collected another spare cog and got it into Eleanor's net. Next was Eleanor but with not enough force as none of her rocks smashed. Angus started first with his head start and struggled to climb up his totem pieces before getting onto the ladder, which by then Abbey started. Claw were ahead and first to start filling their water container. (Sacrificed himself to Limbo after losing Reckless Rally) (Was later won by Sting in Tower of Strength.) Sting missed Abbey with the hole next to him. Maddy then smashed open the collected tiles and earned all five pieces of the map for the next round. Escape from Scorpion Island. Escape from Scorpion Island is a BAFTA-nominated BBC children's TV adventure game show in which contestants compete to "escape from an exotic island". Dilhan was second and proved to be better at aiming and at bluffing which earned him the win. Camps - Both teams went to look at the Fortune Hunter's Base Camps which he used for shelter and protection, made by his own hands. Myleene Klass and Johny Pitts replaced JK and Joel as hosts for this series. It was then Natty's choice between Lizzie & Khadie, Natty decided to pick Khadie so Lizzie joined James. The Girls liked River Camp but the Boys also liked it and thought it was 100 times better than Tree Camp. Sinking Swamp is the only challenge to not be based on a challenge from the previous series. After several more shots, Bronte managed to aim very high and scored a point for Sting. The advantage was to choose to go first or second, they chose second. Jordan from Sting played against James from Claw. Coincidentally in Vanishing Point, the adventurers that went on the trolley became members of Sting while the adventurers that winched them back became members of Claw. With only a few coconuts need to balance the scales, Michael fell off the wood as he got a coconut from Shya. As they were eating, Abbey and Maddy found the scorpions taste bitter and had a bad stench. This is where the Fortune Hunter devised his master plans against the Island's defences. Maddy is the only female adventurer to never be a member of Claw at any point. The Boys hade a bit of trouble finding the pieces that go together because Jordan thought the ring was the same as last time, so the girls won for the first time. Overall, Claw finished the task in 2 minutes 5 seconds, but Sting finished in 4 minutes 26 seconds, so Claw won another Totem piece. Then, all of Sting started to have a workout session. [1] [2]Series three premiered on 5 April 2009 on CBBC and on 9 March 2009 on ABC1.. The Australian adventurers are Angus, Harriet, Janardan and Maddy. The Boys were like the Girls, missing the net & a ball bouncing off the net. Michael, as he was getting another die, even made it fall into his net, but he got it out easily, while Harriet tried changing positions to throw the balls, but she still didn't score any. Today they had 5 minutes to crack the code, but with everything going on Jeremy accidentally turns the wheel out of place, luckily Khadie quickly spotted this so none of the letters were written wrong otherwise they would have had the wrong letters and finished with the wrong code. Sting also managed to knock a die from Abbey's hands and they made Rachael fall off twice, losing 6 points from their score. In the Totem Trial, Sting went first. Janardan then caught another two shots, and Brandon scored another, but Brandon was still having some trouble with his last shots before the game was over. At yesterday's Island Fire, Natty & James won the honour of being the first team captains, but also had task to choose their teammates due to their position as first captains of Sting and Claw. The girls started extremely well with Lizzie getting nearly all of them in and got their score up while they were both at even height. Another cog was wasted by Team Claw because Zach thrown the cog too early. After the teams were chosen the 2 captains had to decide who got which camp. Compared to the past two series, members of Sting wore black helmets while members of Claw wore orange helmets rather than vice versa which would also apply to the next series. In the first round of the Island Challenge, Rachael made her way first to the middle of the cable and threw her first die, which missed the net. They had to choose whether they want to keep their Totem Power Piece, or have the choice of camps and sacrifice their piece to Claw. Island Fire - The adventurers were then summoned to the Island Fire. By … Series 1 was made by RDF Television for CBBC. On Claw's turn, Power Captain Abbey along with Brandon were passing the coconuts and Bronte was handing them at the start. At last, Abbey finished all his scorpions and Maddy soon followed, meaning they both got five points each and brought the score to 9–6 to Sting, so they got their second Totem Power Piece. On the next go, Abbey went to the other side of the wall and got another hit from Sting. As the game progressed, this kept happening but at one point, Brandon did touch Janardan with a boulder but it wasn't strong enough to push him off the pontoons. She dropped it, but missed. The second Island Challenge Waterfall then took place. Both of them looked each other in the eyes and stayed focused while they were holding their rings. Jeremy and Zach stepped away from their teams and the island kidnapped them. They chose Jordan so when it came to his turn he had 4 shots at the target instead of 3. As this was the last code cracker it was the hardest ring to solve. As Harriet started to construct the bottom of her puzzle, Michael made small looks at what she was doing and copied her. Janardan missed getting his first bone in the barrel, but achieved on his second and third. Claw decided to change plans making Bronte pass the water to Abbey, while Sting's Shya continued passing the water to Maddy. Code Cracker - Jordan chose Khadie and Zach chose Dilhan. In the second round of the Island challenge Jeremy, Natty & Peter from Sting were against James, Lizzie & Eleanor from Claw. It was then Lizzie and with her strong ball background was a great contender, but still couldn't beat Natty's best throw. On the sunny side of the creek there was River Camp with cool hammocks and a luxurious lagoon. Abbey was successful at his first shots but started to get a little tired and off his aim, but he finally made the statue touch the ground. As Sting had more Sands of Time bags, each adventurer from Sting emptied a bag into the power glass, representing their head start in the final challenge. Peter liked it but the Girls did not. The Boys team started Chasm of Chaos, and Zach started with the Red Cog straight away, but it missed James's net when the cog got detached from Zach's elbow and bounced off Dilhan's head to the ravine. There are 10 adventurers on the island; 6 from the UK, 4 from Australia. Michael then found an easier way to get across by taking the edge of the course around. The two teams then chose their captains, Lizzie for the girls and Zach for the boys. They will have to use this to catch tennis balls launched to them from a mighty cannon, by 2 of their teammates way below. Series 1 was made by RDF Television for CBBC. Rachael had some problems with the ropes as she often accidentally let go, but continued scoring more bones. In the Totem Trial, Claw went first and Abbey undertook the challenge alone. Once Shya did dispose her disc, she did her best to catch up and even though she used the same methods as Bronte, because of that problem she couldn't overtake her. Island challenge - In the First Round, the captains will have to climb up the fixed ladders attached to one of the trees, before swinging across to angle cable ladders to collect Giant Cogs. Angus then went to get his first die and scored one point at instant. Memory Trial - This is the first time that the memory trial was played on Scorpion Island. If a cog misses a net or otherwise lost, the captain has to go back to the end platform where there are 2 spares of each colour. On Claw's turn, Rachael, who had one bone already put in as an advantage from the first round, quickly got her first few bones in, but then later dropped one. In the first round of the Island challenge, Harriet was first to transport the dice while Michael was throwing. In the second round, because Jeremy won the advantage she got to choose if team sting ran the cogs or threw the boulders; she chose running the cogs because that was the easiest way to gain points. However they got another one in the net, but again Jeremy threw the ball with to much force and bounced off again, meaning Jeremy hadn't learnt from her last mistake. Angus had trouble trying to get more of his dice in the nets, and even dropped one by mistake when he was reaching for another. In the Totem Trial, Maddy from Sting went first in the challenge and got a direct hit of water from Abbey. Zach then collected the Yellow Cog and got it into Jordan's net. Series 1 was made by RDF Television for CBBC and was filmed in Brazil, while series 2 onwards were produced by Foundation/Freehand for CBBC and ABC Television and were filmed in Australia. As they were going back, Janardan threw another cog at Claw but missed. Will are constants escape it? Each bottle contained a parchment which had a number 1 or 2 on it, as well as a mysterious symbol. Browse content similar to Series 5 - 30 minute version.Check below for episodes and series from the same categories and more! Sting however, were trying to get every last drop from their container. As Harriet kept going, she got more exhausted. Sting got a 49-second time advantage from the amount of time Claw took after they finished. The team that does this quicker wins the next island treasure. James and Eleanor are the only adventurers to never win an Island Treasure. Code Cracker - Khadie & Natty from Sting vs. Dilhan & Eleanor from Claw. This is Scorpion Island. Escape from Scorpion Island is a Bafta nominated BBC children's TV adventure game show in which contestants compete to 'escape from an exotic island'. Island Fire – In the Island Fire, Sting won, because Jeremy was captain and the only person in Sting without an Island Treasure, they all chose her, so Jeremy was awarded with the Venus Flytrap. Brandon then picked Abbey to be keeper in the second part of the island challenge. After the challenge, Michael noticed his puzzle was upside down and laughed. Escape from Scorpion Island is a BAFTA-nominated BBC children's TV adventure game show in which contestants try to 'escape from an exotic island with a mind of its own' by doing various challenges to improve their chances of escaping. They have to pull themselves to the other end of the wires and on their way collect cogs. Zach struggled to pass the first cog to Lizzie, so he threw it and Lizzie missed it. Michael then managed to eat the maximum of ten ants, and Shya tried to eat more but could only managed six, so Sting were leading by 4–1. Janardan shouted to Sting when to aim, but either the team wasn't listening to him, or they couldn't do what he said. While calling out clear instructions as he was handling his fourth bone, he dropped it, however he earned another point on his fifth. Claw ended up with a total of 2. In the Second Round, one team member will have to climb up an angled cable ladder, collecting Giant Cogs one at a time, before passing them to their teammate who is climbing a matching cable ladder on the other side of the Forest Clearing. Michael even pulled a trick on her and called out to her that he saw an eel. Escape from Scorpion Island is a BAFTA-nominated BBC children's TV adventure game show in which contestants try to 'escape from an exotic island with a mind of its own' by doing various challenges to improve their chances of escaping. Adventurers will only be given 1 letter that relates to 1 symbol. On Claw's turn, the team ended up arguing a little, but, with the leading of Rachael and Shya they managed to get the pyramid to the end base quickly and simply. Sting on the other hand, discussed what went wrong in the Totem Trial, and Janardan said that Sting was just unlucky. Eleanor recognized the wrong symbol and quickly and put them back onto the ring in the right spots. Soon, a short distraction from Brandon caused him to drop a coconut, and on the next one he fell off a wood plinth. Home Television by year 2010 in television 2010 television seasons 2010 British television seasons The Island chose the 2 captains to take part and go head to head in this challenge. The girls put the symbol ring together before the boys and won the right to play for the advantage. Once they had a fuse they then had to throw them into a storage container, in order for a fuse to count the whole of it had to enter the box. Series 5: round 1 = captain retrieving + round 2 = team replacing, series 4: round 1 = team removing + round 2 = individual replacing, Rings of Steel (series 5, day 10) - The Scarecrow (series 4, day 2, Totem trial). Then the Girls got 3 more balls into the tub and gave the Girls a final score of 5. From here on, the island decided that teams play in the first round of the Island Challenge, winning the advantage for the power captains going head to head in the second round. The boys started well, but just before the second drop Peter said his arm was getting tired and it showed. Island Challenge - For the first time since arriving on the island all adventurers were competing as individuals. Peter then threw the first cog but Khadie missed and it went between her legs. After arguing about it Natty made the captains decision and chose the sun, it was wrong so the advantage then went to the boys. Both Angus and Rachael were being drenched as their buckets were being filled and showed their strain. Similar programmes. Whichever captain gets all of their cogs tied on the rope or as many as they can in the quickest time wins an advantage for their team. As soon as they let go of the rope they got flung back to the top. The Girls went first due to the Boys advantage. Adventurers threw rocks at a target instead of grabbing tiles, Flight of Fear (series 5, day 6) - Leap of Faith (series 4, day 7, round 2), Double Crossing (series 5, day 7) - Splashdown (series 4, day 8). Whoever got the most points at the end of the game would win. Claw managed to fill up 1 of their containers first. Today they had 5 minutes to crack the code with the clue of 3 sea birds, but there were only 3 symbols on the wheel, so with them symbols they had to figure out the first word, then with them letters it would spell out the next 2 words. Afterwards, Harriet felt like she let her team down because she dropped some of her balls and the challenge was very hard. Series 4 was produced by Foundation/Freehand for CBBC and the Australian Broadcasting Corporation. Even with the time advantages deducted Peter still won, although it was very close. As time elapsed, both teams were still holding the balloon steadily and did not look tired at all. Before the second round started, the boys of Sting were bragging over how many Sands of Time they had one, and the boys from Claw were calling names back at them. Once they arrived, they were given the task to pick a bottle with their name on in the sand. Claw worked much better in this task and Khadie had trouble staying balanced and on the pads. Both teams were devastated about this change. In the second round, because Lizzie won the first round team claw started with a piece of the puzzle already in place on the board. Island challenge - In the first round the captains had to remove fuses from a board. With everyone from each team playing apart from the captains, everyone wanted to win even more than normal. They didn't understand how they often lost the Totem Trials even when they are trying their hardest, and Janardan and Michael practised climbing on their pieces to strategise. As Harriet had the advantage of one puzzle piece put in already, Michael copied her by putting that same puzzle piece in his grid in. Khadie struggled from the start of this challenge and although she tried her best Dilhan proved that he had better strength and stamina by not letting his arms drop down. In Claw's turn, Abbey took three dice across and made his way to the other side quickly, but Shya just stayed on the starting position, because she was slightly scared of heights and not confident. Natty then struggled to reach the fixed ladder and James lost momentum and was lowered back down. As she got the hang of the swinging, she got two tiles straightaway. Claw were soon out of arrows, and Sting quickly hurried as they quietly got more coconuts into the scales. Abbey then took a big leap out to untie the first outer piece of the scorpion, and Angus soon followed. As they were so close to tipping the scales, Abbey started to panic, and he and Brandon were rushing so much that Abbey dropped another coconut. It is presumed that the reason why the Speed Representatives (Bronte and Shya) were chosen to switch teams on Day 6 was because Bronte chose to sit out of the first round of Tracks of Terror due to injury while Shya upon winning another Totem Challenge for Claw became tired of constantly winning them and hoped that Sting would someday catch up. Maddy went back to the place she started, but Abbey missed again with the same hole he used before. As Janardan was successfully building a strong lead, as he was trying to reach for a boulder, Brandon even fell into the water, making it much easier for Janardan. Whichever team manages to build their ring the quickest then moves onto the second stage, the memory trial where they can earn an advantage for the Island Challenge. In the memory trial today they had 20 seconds to memorize the symbols on the ring, they were then shown a board with 5 symbols on it, but only 1 was wrong. The girls then went with Natty and Khadie in the trolley and Lizzie and Eleanor winching them back. Homepage ... See all clips from Escape from Scorpion Island (28) Related Content. Eleanor & Natty started to miss a lot of throws, wasting precious time. The two wobbled a little bit with their crossing and did not communicate because they knew what to do. Sting then decided to stop and discuss what to do, but soon they managed to get the pyramid to the end base. Neither adventurer fell in so no penalty points were enforced. Island Fire - At the Island fire the importance and role of the Island treasures was revealed. Their mission, to escape from the island, with the losers taking the place of the five original adventures in the stone as punishment. 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